Level/Multiplayer Designer

Science Fiction Lounge

About and Gallery:

Infinite Lounge Level 

My first level design ever using Unreal Engine 4 and Maya. This level explored how confinement can be altered with lighting and reflection to create an artificial sense of spaciousness. I modeled every asset and architectural piece seen here and modified the default materials given by Unreal Engine. The level features scripted events like animated doors by user interaction with buttons, music booths that play different music samples of my compositions, lights that can be toggled with a key press, and particle generation through player interaction. The only assets I did not make were the table and chairs given in starter content.  

Click on image to expand